Graphics Skills
Project-wide GraphicsSettings/QualitySettings for SRP — quality overview/level, default and per-quality SRP asset, Always Included Shaders, shader stripping. Exact signatures via GET /skills/schema.
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Project-wide GraphicsSettings/QualitySettings for SRP — quality overview/level, default and per-quality SRP asset, Always Included Shaders, shader stripping. Exact signatures via GET /skills/schema.
Modern SRP post-processing on URP/HDRP VolumeProfiles — add/remove/inspect/tune Bloom, Depth Of Field, Tonemapping, Vignette, Color Adjustments. Not for legacy PPv2. Exact signatures via GET /skills/schema.
Read-only Unity runtime performance snapshots — FPS, frame time, batches/draw calls, triangles/vertices, memory (total/mono/per-asset), object counts, AssetBundle stats. Exact signatures via GET /skills/schema.
Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing...
Unity UGUI (Canvas-based) creation and layout — Canvas/Panel/Button/Text(TMP)/Image/InputField/Slider/Toggle/Dropdown/ScrollView, RectTransform anchors, layout groups. For UXML/USS use uitoolkit. Exact signatures via GET /skills/schema.
Unity testability advisor. Use when users want to improve testability, isolate logic from MonoBehaviour, or plan EditMode/PlayMode tests. Triggers: testability, unit test, how to test, write tests, editmode test, playmode test, isolate logic, mock, 怎么测试, 写测试, 可测试, 测试性, 单元测试, 逻辑分离.
Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配...
Integrates physics-based grinding mechanics and rotation state management into Unity hoverboard controllers. Ensures bidirectional grinding, smooth interpolation, physics isolation, and dynamic rotation constraints for ramps and stability.
Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel training, modern YAML configuration, and safe observation collection logic with null checks.
Refactoring incremental et securise de code C# Unity. Detecte les code smells, propose un plan priorise par risque, et execute les changements un par un avec verification de compilation. Triggers: /unity-refactor, 'refactor', 'code smell', 'clean code', 'dette technique', 'refactoring unity'. Pro...
Generation de code C# Unity production-ready a partir de specifications fonctionnelles. Analyse la codebase existante, choisit le bon pattern architectural, genere le code et les tests. Triggers: /unity-code-gen, 'generer script Unity', 'creer composant', 'nouveau MonoBehaviour', 'creer Scriptabl...
Unity Animator Controller editing and runtime parameter control — create controllers, add states/transitions/parameters, play states, drive triggers/floats/bools. Exact signatures via GET /skills/schema.
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower ...
Unity AssetDatabase management — import, delete, move/rename, duplicate, find, get info, create folders, refresh, reimport (single/batch), read/set labels. Exact signatures via GET /skills/schema.
Scene View bookmarks — save the current selection plus camera pivot/rotation/size under a name, jump back, list, delete. Exact signatures via GET /skills/schema.
Cinemachine Virtual Camera setup — VCam/FreeLook/ClearShot/StateDriven, Body/Aim/Noise pipeline, Impulse, target groups, splines, blends, CinemachineBrain. Exact signatures via GET /skills/schema.
Unity Scene View and Game Camera control — move/rotate the view, create/configure cameras, FOV/clip planes/culling mask, ortho vs perspective, screenshot. Exact signatures via GET /skills/schema.
Unity Editor console log capture, query, write, and settings — read history, start/stop capture, log/clear, error-pause/collapse/clear-on-play, export, count by type. Exact signatures via GET /skills/schema.
UnityEvent persistent-listener wiring at editor time — inspect, add, remove, batch-add, copy, clear, set call-state, list events on a component. Exact signatures via GET /skills/schema.
Undo/redo history management over the Unity Editor native undo stack — undo/redo one or many steps, get current undo group name. Exact signatures via GET /skills/schema.
Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板,...
Unity lighting — create/configure Directional/Point/Spot/Area lights, batch-toggle scene lights, place reflection probes and light probe groups, inspect lightmap baking. Exact signatures via GET /skills/schema.
Unity NavMesh baking and pathfinding — bake/rebake, query paths, configure NavMeshAgent/NavMeshObstacle, areas, avoidance, carving, sample positions. Exact signatures via GET /skills/schema.
Prefab management — create, instantiate, apply, unpack, find instances, edit prefab assets, create variants. Exact signatures via GET /skills/schema.
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