Unity Puzzle State Persistence and Reconstruction
A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.
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A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.
Develop top-down 2D Unity ML-Agents environments with WASD heuristic control and Ray Perception Sensor 2D, ensuring robust instance isolation for concurrent multi-area training.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation. Enables LLMs to interact with Godot Editor through MCP servers for asset manipulation, script generation, and automated workflows.
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
Shader performance optimization skill for instruction counting, GPU profiling, and rendering efficiency.
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Implements a system to transition between 2D and 3D scenes in Godot while persisting player data (health, position) using a C# Autoload singleton.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.