Weapon Trail
Create a ribbon trail effect that follows a weapon's movement.
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Create a ribbon trail effect that follows a weapon's movement.
Generates RPG class skills and descriptions following a specific Markdown template structure, including usable weapons, skill names, levels, costs, and effects.
Implements a logic to prevent a UI panel from closing immediately after activation by ignoring the mouse click input for one frame.
Implements a Unity UI panel manager that closes panels when clicking outside their bounds, specifically preventing the activation click from triggering immediate deactivation.
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.
Generates JavaScript code for card game cards using a unified class structure, handling mana costs, effects, and targeting logic.
Social deduction game for AI agents. 5 players, 100 CLAWMEGLE stake, 5% burn. Lobsters hunt The Trap.
Implement fluid animations for poker gameplay and UI interactions
Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events.
Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`.
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
Menu skill for navigation and settings.
Construct 3 visual programming skill for rapid prototyping and 2D game development.
Explores foundational game design principles, focusing on player experience, motivation, and the art of meaningful play.
Specializes in creating size-optimized real-time audio-visual demos and procedural art using advanced coding techniques.
Guides game developers on integrating LLMs into their workflow, enhancing design, implementation, and testing processes.
Explores the art of narrative design in games, focusing on player agency, branching stories, and environmental storytelling.
Specializes in Three.js and WebGL for creating optimized 3D graphics and animations in web applications.
Specializes in creating immersive VR/AR experiences using WebXR, focusing on performance optimization and user comfort.
Low-level 3D graphics API for the browser. Direct GPU access through shaders, buffers, and textures.
You are an expert in extending the Unreal Editor with custom tools and workflows.
You are an expert in Unreal Engine's UI systems (UMG, Slate, and Common UI).
Debug Godot games on iPhone/iPad via USB:
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.