Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
Installable skillMITBy TheOrcDevUpdated Oct 27, 2026
INTENDED FORClaude CodeCodexOpenClawCursorInstall in a listed agent.
instructions.md
---
name: 8bit-docs-patterns
description: Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
---
## 8-bit Documentation Patterns
Create documentation that emphasizes the gaming and retro aspects of 8-bit components.
### Gaming Terminology
Use gaming-specific language in descriptions and examples:
```mdx
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
```
### Realistic Game Data
Use meaningful, game-related data in examples:
```tsx
<QuestLog
quests={[
{
id: "quest-1",
title: "Defeat the Goblin King",
description: "The Goblin King has been terrorizing the village for weeks.",
status: "active",
shortDescription: "Defeat the Goblin King in the Dark Forest.",
},
{
id: "quest-2",
title: "Collect Dragon Scales",
description: "The local blacksmith needs dragon scales to forge armor.",
status: "completed",
shortDescription: "Collect 10 dragon scales.",
},
]}
/>
```
### Health Bar Examples
Use realistic health values and context:
```mdx
<HealthBar value={75} />
<div className="flex justify-between text-sm mb-2 retro">
<span>Health</span>
<span>75%</span>
</div>
<HealthBar value={75} />
<p className="text-sm text-muted-foreground mb-2">
Default health bar
</p>
<HealthBar value={75} />
<p className="text-sm text-muted-foreground mb-2">
Critical health (25%)
</p>
<HealthBar value={25} variant="retro" />
```
### Pixel Font Usage
Apply `.retro` class for pixel font styling:
```tsx
<div className="flex justify-between text-sm mb-2 retro">
<span>Health</span>
<span>75/100</span>
</div>
```
### Wrapper Pattern in Examples
Remember 8-bit components wrap shadcn/ui:
```tsx
// Import the 8-bit component
import { Button } from "@/components/ui/8bit/button";
// Not the base shadcn component
import { Button } from "@/components/ui/button"; // Wrong!
```
### retro.css Awareness
All 8-bit components require retro.css:
```tsx
// This import is required in the component source
import "@/components/ui/8bit/styles/retro.css";
// Documentation shows usage with 8-bit components
<Button className="retro">START GAME</Button>
```
### Multiple Variants
Show default vs retro variants:
```mdx
<ComponentPreview title="8-bit Health Bar component" name="health-bar">
<div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8">
<div>
<p className="text-sm text-muted-foreground mb-2">
Default health bar
</p>
<HealthBar value={75} />
</div>
<div>
<p className="text-sm text-muted-foreground mb-2">
Retro health bar
</p>
<HealthBar value={45} variant="retro" />
</div>
</div>
</ComponentPreview>
```
### Gaming Block Documentation
For blocks (multiple components):
```mdx
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
<ComponentPreview title="8-bit Quest Log block" name="quest-log">
<QuestLog
quests={[
{
id: "quest-1",
title: "Defeat the Goblin King",
status: "active",
},
]}
/>
</ComponentPreview>
```
### Key Principles
1. **Gaming context** - Use game-related terminology
2. **Realistic data** - Show actual game scenarios
3. **Retro styling** - Use `.retro` class for pixel fonts
4. **Wrapper awareness** - Import from `@/components/ui/8bit/`
5. **Variant showcase** - Demonstrate multiple variants
6. **Block complexity** - Handle multi-component documentation
7. **8-bit specific** - Emphasize unique 8-bit features
### Reference Examples
- `content/docs/blocks/gaming/quest-log.mdx` - Quest tracking pattern
- `content/docs/components/health-bar.mdx` - Health bar variants
- `content/docs/blocks/gaming/leaderboard.mdx` - Gaming list pattern
---
name: 8bit-docs-patterns
description: Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
---
## 8-bit Documentation Patterns
Create documentation that emphasizes the gaming and retro aspects of 8-bit components.
### Gaming Terminology
Use gaming-specific language in descriptions and examples:
```mdx
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
```
### Realistic Game Data
Use meaningful, game-related data in examples:
```tsx
<QuestLog
quests={[
{
id: "quest-1",
title: "Defeat the Goblin King",
description: "The Goblin King has been terrorizing the village for weeks.",
status: "active",
shortDescription: "Defeat the Goblin King in the Dark Forest.",
},
{
id: "quest-2",
title: "Collect Dragon Scales",
description: "The local blacksmith needs dragon scales to forge armor.",
status: "completed",
shortDescription: "Collect 10 dragon scales.",
},
]}
/>
```
### Health Bar Examples
Use realistic health values and context:
```mdx
<HealthBar value={75} />
<div className="flex justify-between text-sm mb-2 retro">
<span>Health</span>
<span>75%</span>
</div>
<HealthBar value={75} />
<p className="text-sm text-muted-foreground mb-2">
Default health bar
</p>
<HealthBar value={75} />
<p className="text-sm text-muted-foreground mb-2">
Critical health (25%)
</p>
<HealthBar value={25} variant="retro" />
```
### Pixel Font Usage
Apply `.retro` class for pixel font styling:
```tsx
<div className="flex justify-between text-sm mb-2 retro">
<span>Health</span>
<span>75/100</span>
</div>
```
### Wrapper Pattern in Examples
Remember 8-bit components wrap shadcn/ui:
```tsx
// Import the 8-bit component
import { Button } from "@/components/ui/8bit/button";
// Not the base shadcn component
import { Button } from "@/components/ui/button"; // Wrong!
```
### retro.css Awareness
All 8-bit components require retro.css:
```tsx
// This import is required in the component source
import "@/components/ui/8bit/styles/retro.css";
// Documentation shows usage with 8-bit components
<Button className="retro">START GAME</Button>
```
### Multiple Variants
Show default vs retro variants:
```mdx
<ComponentPreview title="8-bit Health Bar component" name="health-bar">
<div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8">
<div>
<p className="text-sm text-muted-foreground mb-2">
Default health bar
</p>
<HealthBar value={75} />
</div>
<div>
<p className="text-sm text-muted-foreground mb-2">
Retro health bar
</p>
<HealthBar value={45} variant="retro" />
</div>
</div>
</ComponentPreview>
```
### Gaming Block Documentation
For blocks (multiple components):
```mdx
---
title: Quest Log
description: Displays an 8-bit mission and task tracking system.
---
<ComponentPreview title="8-bit Quest Log block" name="quest-log">
<QuestLog
quests={[
{
id: "quest-1",
title: "Defeat the Goblin King",
status: "active",
},
]}
/>
</ComponentPreview>
```
### Key Principles
1. **Gaming context** - Use game-related terminology
2. **Realistic data** - Show actual game scenarios
3. **Retro styling** - Use `.retro` class for pixel fonts
4. **Wrapper awareness** - Import from `@/components/ui/8bit/`
5. **Variant showcase** - Demonstrate multiple variants
6. **Block complexity** - Handle multi-component documentation
7. **8-bit specific** - Emphasize unique 8-bit features
### Reference Examples
- `content/docs/blocks/gaming/quest-log.mdx` - Quest tracking pattern
- `content/docs/components/health-bar.mdx` - Health bar variants
- `content/docs/blocks/gaming/leaderboard.mdx` - Gaming list pattern
Platform guidance
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Resource notes updated 2026-10-27 · Original instructions by TheOrcDev
Creates comprehensive frontend UI/UX designs including user interfaces, design systems, component libraries, responsive layouts, and accessibility implementations. Produces wireframes, mockups, design specifications, and implementation guidelines. Use when designing user interfaces, creating desi...
Expert in building scalable design systems with Atomic Design, design tokens, and theming infrastructure. Use when creating component libraries, implementing dark mode, or establishing typography and color systems. Covers multi-brand support, Storybook-driven development, and accessibility-first ...
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025....