arc-mastery
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
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Game development orchestrator.
--- name: game-development-52ceda6c0944 description: Game development orchestrator. category: development version: 4.1.0-fractal layer: master-skill --- # Game Development > **Orchestrator skill** that provides core principles and routes to specialized sub-skills. --- ## When to Use This Skill You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context. --- ## Sub-Skill Routing ## 🧠 Knowledge Modules (Fractal Skills) ### 1. [Platform Selection](./sub-skills/platform-selection.md) ### 2. [Dimension Selection](./sub-skills/dimension-selection.md) ### 3. [Specialty Areas](./sub-skills/specialty-areas.md) ### 4. [1. The Game Loop](./sub-skills/1-the-game-loop.md) ### 5. [2. Pattern Selection Matrix](./sub-skills/2-pattern-selection-matrix.md) ### 6. [3. Input Abstraction](./sub-skills/3-input-abstraction.md) ### 7. [4. Performance Budget (60 FPS = 16.67ms)](./sub-skills/4-performance-budget-60-fps-1667ms.md) ### 8. [5. AI Selection by Complexity](./sub-skills/5-ai-selection-by-complexity.md) ### 9. [6. Collision Strategy](./sub-skills/6-collision-strategy.md) ### 10. [Example 1: "I want to make a browser-based 2D platformer"](./sub-skills/example-1-i-want-to-make-a-browser-based-2d-platformer.md) ### 11. [Example 2: "Mobile puzzle game for iOS and Android"](./sub-skills/example-2-mobile-puzzle-game-for-ios-and-android.md) ### 12. [Example 3: "Multiplayer VR shooter"](./sub-skills/example-3-multiplayer-vr-shooter.md)--- name: game-development-52ceda6c0944 description: Game development orchestrator. category: development version: 4.1.0-fractal layer: master-skill --- # Game Development > **Orchestrator skill** that provides core principles and routes to specialized sub-skills. --- ## When to Use This Skill You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context. --- ## Sub-Skill Routing ## 🧠 Knowledge Modules (Fractal Skills) ### 1. [Platform Selection](./sub-skills/platform-selection.md) ### 2. [Dimension Selection](./sub-skills/dimension-selection.md) ### 3. [Specialty Areas](./sub-skills/specialty-areas.md) ### 4. [1. The Game Loop](./sub-skills/1-the-game-loop.md) ### 5. [2. Pattern Selection Matrix](./sub-skills/2-pattern-selection-matrix.md) ### 6. [3. Input Abstraction](./sub-skills/3-input-abstraction.md) ### 7. [4. Performance Budget (60 FPS = 16.67ms)](./sub-skills/4-performance-budget-60-fps-1667ms.md) ### 8. [5. AI Selection by Complexity](./sub-skills/5-ai-selection-by-complexity.md) ### 9. [6. Collision Strategy](./sub-skills/6-collision-strategy.md) ### 10. [Example 1: "I want to make a browser-based 2D platformer"](./sub-skills/example-1-i-want-to-make-a-browser-based-2d-platformer.md) ### 11. [Example 2: "Mobile puzzle game for iOS and Android"](./sub-skills/example-2-mobile-puzzle-game-for-ios-and-android.md) ### 12. [Example 3: "Multiplayer VR shooter"](./sub-skills/example-3-multiplayer-vr-shooter.md)
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.