Blender Motion State Inspection
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
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Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Tr...
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering,
Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or any ShaderGraph editing plan, and before reviewing a proposed graph. Advisory...
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
移动端游戏UI设计规范,整合基础设计原则与心理学应用,适用于卡牌、策略、RPG等类型游戏。提升操作效率、降低认知负荷、增强沉浸感。
Game Art Principles workflow skill. Use this skill when the user needs Game art principles. Visual style selection, asset pipeline, animation workflow and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
Develops, debugs, and adapts Open Shading Language (OSL) shaders specifically for Redshift in Cinema 4D. Ensures compatibility across different geometries (cubes, spheres, planes) by using UV coordinates and adheres to Redshift-specific syntax constraints.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Motor interpolation (slerp/nlerp) for smooth rigid body transformations in PGA
Design season pass systems for games. TRIGGERS - Use when user needs help with season-pass-design related tasks.
Design accessibility features for games. TRIGGERS - Use when user needs help with game-accessibility related tasks.
Create game art style guides with references. TRIGGERS - Use when user needs help with game-art-style-guide related tasks.
Design game user interfaces with wireframes. TRIGGERS - Use when user needs help with game-ui-design related tasks.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Modern web design engineering skills including design tokens, advanced UI/UX methodologies, accessibility, and game-specific UI patterns. Use for building commercial-grade, performant, and accessible web interfaces.
Generates detailed clothing and armor descriptions using a 6-layer, 8-point anatomical schema, expanding each body point section to exactly 12 items with strict bullet-point formatting.
Generate single-word prefixes or titles for game bosses to indicate high difficulty levels, suitable for ARPGs like Path of Exile or Diablo.
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
Transforms a specified character into a Megaman boss profile, adapting their traits to the style and mechanics of the Megaman universe.
Creates anatomically plausible and visually distinctive creatures for games, blending biology with imaginative design principles.
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