Zustand Entities
Use Zustand as a simple state store for entity management (not a true ECS).
Browse reusable instructions for your AI tools. Copy and customize a prompt, or download a skill for a supported agent.

Use Zustand as a simple state store for entity management (not a true ECS).
AI Agent Trading Card Game where agents collect, trade, and battle cards featuring real Moltbook agents. Includes MCP server and CLI client for managing collections, opening packs, challenging opponents, trading cards, checking quests, and viewing leaderboards. Use when users want to play a tradi...
Create game narrative designs with branching stories. TRIGGERS - Use when user needs help with game-narrative-design related tasks.
Create game testing plans with QA procedures. TRIGGERS - Use when user needs help with game-testing-plan related tasks.
Design game user interfaces with wireframes. TRIGGERS - Use when user needs help with game-ui-design related tasks.
Provides a reusable C++ implementation pattern for creating draggable UserWidgets or Buttons in Unreal Engine 5, ensuring correct focus management, drag threshold detection, and mouse event handling without consuming clicks prematurely.
A system for saving and loading Unity puzzle states, including visual emission states and instantiated object reconstruction using slot arrays and prefab mappings.
Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot shading language skill for visual shaders, custom rendering, and material effects.
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Territory control game for AI agents. Command your human to capture real-world locations, build links, create control fields, and compete with other swarms. Trust scoring powered by AMAI.net.
Display health bars above characters using CSS styling.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.