Weapon Trail
Create a ribbon trail effect that follows a weapon's movement.
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Create a ribbon trail effect that follows a weapon's movement.
Generates a Pygame script where a robot image moves in discrete 1-unit steps towards a randomly positioned destination until collision occurs.
Generates lists of alien-themed names (characters, monsters, worlds, cities) and location descriptions for RPG settings, ensuring uniqueness, phonetic variety, environmental context, and pronounceability.
Generates detailed character profiles using a hybrid JSON-narrative schema optimized for LLM consistency, encompassing basic stats, behavioral scripting, autobiographical narrative, inventory, and graph-based maps.
Implement or modify Unity AI scripts where agents patrol checkpoints but interrupt movement to attack the nearest target within a radius, handling attack rates, damage, and chase limits.
Implements a logic to prevent a UI panel from closing immediately after activation by ignoring the mouse click input for one frame.
Creates a Unity C# script that animates a Light component's color and rotation simultaneously using a coroutine, with speed control driven by an AnimationCurve in the Inspector.
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
Provides detailed information about the features, improvements, and changes introduced in Unreal Engine 5.3, covering rendering, world building, animation, physics, and more.
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
HLSL shader programming skill for DirectX, compute shaders, and optimization.
Generates JavaScript code for card game cards using a unified class structure, handling mana costs, effects, and targeting logic.
Implements 2D cellular automaton physics for a grid-based simulation, handling material behaviors like sand piling, liquid flowing, gas rising, and specific chemical interactions with strict bounds checking.
Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
Implement fluid animations for poker gameplay and UI interactions
Run a choose-your-own-adventure game set in a fantasy island resort where the user undergoes physical male-to-female transformations triggered by interactions with items and activities.
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
Answer game-related questions based strictly on provided context, utilizing input validation and specific length constraints.
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
Defold engine skill for Lua scripting and cross-platform mobile development.
Guides game developers on integrating LLMs into their workflow, enhancing design, implementation, and testing processes.
Specializes in Three.js and WebGL for creating optimized 3D graphics and animations in web applications.
Low-level 3D graphics API for the browser. Direct GPU access through shaders, buffers, and textures.
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