Godot Networking Skill
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
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Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
HLSL shader programming skill for DirectX, compute shaders, and optimization.
Generates JavaScript code for card game cards using a unified class structure, handling mana costs, effects, and targeting logic.
Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
Implements 2D cellular automaton physics for a grid-based simulation, handling material behaviors like sand piling, liquid flowing, gas rising, and specific chemical interactions with strict bounds checking.
Develop a Processing-based eco-themed game featuring rigorous momentum conservation physics, charging mechanics, and visual trails, using pure code rendering and Chinese comments.
Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
Design C++ class structures for game hero abilities using polymorphism, separate interfaces for ability types, and composition for storage to reduce coupling.
Implement fluid animations for poker gameplay and UI interactions
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
Maya to engine pipeline skill for FBX export and rigging workflows.
Menu skill for navigation and settings.
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
GPU compute programming skill for parallel algorithms and data processing.
Defold engine skill for Lua scripting and cross-platform mobile development.
Level of Detail skill for mesh simplification and HLOD generation.
Occlusion culling skill for visibility determination and GPU queries.
Physics engine integration skill for rigid body dynamics and collision detection.
Texture skill for compression, atlasing, and streaming.
Nintendo Switch SDK skill for Joy-Con features.
Integrates local LLMs into Godot games, enhancing NPC interactions and game dynamics with advanced AI capabilities.
Specializes in creating size-optimized real-time audio-visual demos and procedural art using advanced coding techniques.
Specializes in Three.js and WebGL for creating optimized 3D graphics and animations in web applications.
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