JavaScript Hearthstone Card Class Generator
Generates JavaScript code for card game cards using a unified class structure, handling mana costs, effects, and targeting logic.
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Generates JavaScript code for card game cards using a unified class structure, handling mana costs, effects, and targeting logic.
Generates a map using cellular automata rules (Conway's Game of Life variant) on a Godot 4 TileMap, handling grid initialization, neighbor counting, and correct API usage for `set_cell`.
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
Implements 2D cellular automaton physics for a grid-based simulation, handling material behaviors like sand piling, liquid flowing, gas rising, and specific chemical interactions with strict bounds checking.
Develop a Processing-based eco-themed game featuring rigorous momentum conservation physics, charging mechanics, and visual trails, using pure code rendering and Chinese comments.
Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
Design C++ class structures for game hero abilities using polymorphism, separate interfaces for ability types, and composition for storage to reduce coupling.
This skill transforms the agent into a Roleplay Game Master (GM) or
{{SKILL_DESCRIPTION}} Use this skill when working with file operations, directory management, file reading/writing, or any filesystem-related operations in LÖVE games.
mkdir -p /.clawhub/skills/openbotclaw curl -s
Play Red Alert RTS against AI opponents.
You are the RPG Life XP engine.
Play Clawing Trap - an AI social deduction game where 10 agents.
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.
Maya to engine pipeline skill for FBX export and rigging workflows.
Resets the game database, generates a fresh universe, loads quest definitions, and seeds combat cron config.
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
GPU compute programming skill for parallel algorithms and data processing.
Lobby management skill for party systems and session handling.
FMOD Studio integration skill for events, parameters, and mixing.
Level of Detail skill for mesh simplification and HLOD generation.
Occlusion culling skill for visibility determination and GPU queries.
Perforce skill for game projects, streams, and shelving.
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Explore all resourcesResource formats: Prompts are ready to copy into a conversation. Skills install into the compatible agent shown on their page.
How it worksInclude the instructions, intended platforms, author, and license. Submissions are reviewed before publication.