Unity RTS Unit Selection and Movement Script
Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units.
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Generates a Unity C# script for RTS-style unit selection and movement. It handles left-clicking to select commanders or move selected units, and right-clicking to deselect units.
Develops a modular Unity system for ramp interaction consisting of a player-side RampDetection script and a ramp-side Ramp configuration script. The system supports straight and curved ramps, custom geometry definition via transform arrays, and physics behaviors like downhill rolling and speed bo...
Implements a Unity UI panel manager that closes panels when clicking outside their bounds, specifically preventing the activation click from triggering immediate deactivation.
Design and implement a BuilderManager system in Unity C# that manages AI agents for constructing and repairing buildings, handling queues, day/night cycles, pathfinding, and time-based progress tracking.
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
Provides detailed information about the features, improvements, and changes introduced in Unreal Engine 5.3, covering rendering, world building, animation, physics, and more.
Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Merges and formats D&D character data into a target template, ensuring strict structural adherence while emphasizing graphic, sensory-focused physical descriptions and attire in the narrative sections.
Generates Werewolf: The Forsaken wolf-blooded NPC profiles tailored for an urban campaign, excluding game statistics and prioritizing diverse, city-appropriate roles.
Generate single-word prefixes or titles for game bosses to indicate high difficulty levels, suitable for ARPGs like Path of Exile or Diablo.
Generate optimized grid layouts for a farming game where items provide specific buffs to orthogonal neighbors, ensuring no identical items are adjacent and maximizing buff coverage.
Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.
Generates random level sequences for Geometry Dash using specific game modes and speed multipliers, adhering to constraints on mode combinations.
HLSL shader programming skill for DirectX, compute shaders, and optimization.
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Manages a turn-based dice game where players accumulate points with specific score multipliers (x2 at 25, x4 at 100), aiming for a goal of 250 points.
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Translates game-related quotes or instructions into Iberic Spanish, Latino Spanish, and Brazilian Portuguese, strictly adhering to regional conjugation differences and specific verb forms requested by the user.
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
Selects official SCP entities from the SCP Foundation Wiki based on specific criteria (Series, Object Class, behavior) and describes their suitability for a containment breach game setting.
Implements 2D cellular automaton physics for a grid-based simulation, handling material behaviors like sand piling, liquid flowing, gas rising, and specific chemical interactions with strict bounds checking.
Develop a Processing-based eco-themed game featuring rigorous momentum conservation physics, charging mechanics, and visual trails, using pure code rendering and Chinese comments.
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